GTARG Master Tracker
  • Welcome!
  • Pre-ARG
    • Before September 29th
    • What is MatPat Hiding?
    • tenretni olleh
    • September 29th
    • ◉youareprepared◉
    • notthefirst
    • Luck to Heaven
  • Gate 1
    • Keys
    • Final Clues
  • The Beta Gates
    • Beta Gate 1
      • Keys
    • Beta Gate 2
      • Keys
    • Beta Gate 3
      • Keys
  • Gate 2
    • Keys
    • Final Clues
  • Gate 3
    • Keys
    • Final Clues
  • Gate 4
    • Keys
    • Final Clues
  • Gate 5
    • Keys
    • Final Clues
  • Gate 6
    • Keys
    • Final Clues
  • Gate 7
    • Keys 1-4
    • Keys 5-7
  • Mini Merch Mystery
    • Walkthrough
  • Useful Resources
  • Glyph Alphabet Guides
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  • Glossary
  • Resources

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Useful Resources

Here's a few resources to help understand ARGs. If you are new to ARGs or puzzle-solving in general, please consult the Game Detectives Academy here for some basic puzzle-solving tools. Good luck.

Glossary

  • Acrostic - a form of steganography where a message is spelled by the first letter of each line, word, or other segment

  • Anagram - a word or phrase formed by rearranging the letters of another, such as cinema from iceman

  • ARG - an "alternate reality game"; a game where events play out in the "real world".

  • ASCII - the American Standard Computer Information Interchange; a common method of encoding characters into numeric representations. Numbers are encoded at points 48-57 (0x30-0x39), uppercase from 65-90 (0x41-0x5A), and lowercase from 97-122 (0x61-0x7A)

  • Base64 - a number system consisting of normal digits, uppercase letters, lowercase letters, "+", "/", and "=". An "=" can only appear at the end. Base64 can be used to encode text through a system like ASCII or other media (images, etc.) as a binary stream.

    Binary - a number system consisting of only zeroes and ones; used as the basis for modern computing

  • Caesar Cipher - a cipher where each letter is shifted over by a set offset.

    • ROT13 - The most common version of a Caesar Cipher, rotating all letters by 13.

  • Cipher - a method of modifying data to hide it from other people who don't know how to decipher it.

  • Hexadecimal - a number system with 16 digits (0-9, A-F); used in computing as each character can represent four binary digits. Usually prefixed with 0x.

  • Morse code - an alphabet or code traditionally used by radio operators where characters are represented by dashes and dots (or long and short signals)

  • Pigpen Cipher - also known as a tic tac toe cipher, a simple substitution cipher in which letters are fragments of a grid

  • Rabbit Hole - an endless descent into the unknown, commonly referring to a combined stretch in logic

  • Red Herring - a "clue" with no purpose, meant to mislead the players of an ARG.

  • Spectrogram - often abbreviated "spectro"; a graph of frequencies used in audio with respect to time

  • Steganography - the act of concealing messages within another medium. Should not be confused with encryption or ciphertext.

  • Substitution Cipher - a family of ciphers involving monoalphabetic codes, where letters of the original ciphertext correspond to different letters or symbols.

  • Trailhead - the initial clue or event that starts an ARG.

  • Vigenère Cipher - a Caesar-like cipher where the offset varies based on a keyword.

Resources

  • thetheoristgateway.com - The gateway page for this ARG.

  • unturnnostone.com - A secondary site used in this ARG.

  • dcode - A site with decoders for a whole lot of common ciphers.

  • GameDetectives Academy - A bunch of tutorials on finding clues for ARGs.

  • Pangram Translator - A theorist made site to decode both symbol alphabets used in the ARG.

  • Seven Gates Archive - A theorist made site to track gate completion times and other statistics.

  • ARG Toolbox - An archive of helpful tools and resources one might use in the course of solving puzzles typically found in ARGs.

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Last updated 5 years ago

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